Understanding By Design
Understanding by Design (UbD) is an
educational paradigm which suggests designing curriculum in reverse can lead to
the development of deeper student understanding. It was developed by educators
Grant Wiggins and Jay McTighe and is a growing phenomenon within the field of
education. The primary goal of UbD is student understanding of big ideas and
applying them in practice across many disciplines and contexts. This is
accomplished through “Backward Design”, a three stage process in which
curriculum is designed in reverse. Teachers begin planning with the ultimate
goal in mind, then deciding upon evidence necessary for proving student
understanding of the ultimate goal, and finally planning the activities to
drive students toward their ultimate goal (McTighe, 2010). UbD has its fair
share of positive attributes as well as what some may consider negative ones
concerning the paradigm. A more detailed look at UbD and its concept of
Backward Design follows.
Understanding by Design relies on what
Wiggins and McTighe call "backward design" (also known as
"backwards planning"). Teachers, according to UbD proponents,
traditionally start curriculum planning with activities and textbooks instead
of identifying classroom learning goals and planning towards that goal. In
backward design, the teacher starts with classroom outcomes and then plans the
curriculum, choosing activities and materials that help determine student
ability and foster student learning. The backward design approach has three
stages. Stage 1 is identification of desired results for students. This may use
content standards, common core or state standards. Stage 1 defines
"Students will understand that..." and lists essential questions that
will guide the learner to understanding. Stage 2 is assessing learning
strategies. Stage 3 is listing the learning activities that will lead students
to your desired results.
In this model, there is no mystery as to performance goals
or standards. Diagnostic assessments check for prior knowledge, skill level,
and misconceptions. Students demonstrate their understanding through real-world
applications (i.e., genuine use of knowledge and skills, tangible product,
target audience). Assessment methods are matched to achievement targets. Ongoing,
timely, and descriptive feedback is provided. Learners have opportunities for
trial and error, reflection, and revision. Self-assessment is expected and
encouraged.
This
model became largely used because it provides clear learning goals and transparent expectations.
It cast learning
goals in terms of specific and meaningful performance. It
has also frame
the work around genuine issues/questions/problems. It show models or exemplars of
expected performance and thinking.
Criticisms
might include UbD narrowly defining its content and leaving no avenue for
pursuing “teachable moments” outside of the meticulously designed curriculum.
Designing curriculum itself in this manner is very difficult. With reflective
thinking and self-awareness at its heart, UbD is very subjective in nature.
Difficulty can arise when assessing students on their thoughts and feelings
toward a topic. UbD also requires extensive professional development before its
implementation which costs in terms of time and money. The amount of time and
energy which is necessary for designing curriculum in such a manner as well as
keeping it running effectively is daunting. Finally, critics argue taking time
to train students to think critically and reflectively will drain away time
from the central theme of the intended lessons (“6 Facets”, 2009).

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